AoeStats
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Arabia

503471456Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 59m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
871
+16
🇩🇪 Franks · Germany
858
+16
🇹🇷 Inca · Türkiye
767
+21
🇩🇰 Maya · Denmark
872
-18
🇩🇰 Magyars · Denmark
867
-18
🇩🇰 Persians · Denmark
865
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,613 11:13 29:10 52:37 ⛏ Fast Castle
24 1,421 12:05 28:39 45:22
21 1,241 12:22 17:07 37:04 ⛏ Fast Castle
20 1,173 10:38 30:16 42:45 ⛏ Fast Castle
18 1,103 13:41 33:57 ⚔ Scout Rush
16 973 11:07 21:56 42:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,380 16,782 17,745 2,900 67,807 72,164
30,115 12,985 15,655 8,170 66,925 70,435
24,490 10,880 11,940 2,275 49,585 55,885
24,640 9,020 10,020 3,050 46,730 53,103
9,625 14,233 7,945 1,795 33,598 39,901
8,275 6,495 390 610 15,770 16,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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