AoeStats
← Hamidouche

Arabia

503471122Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 35m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1342
+12
🇦🇷 Burmese · Argentina
1305
+14
🇫🇷 Huns · France
1279
-14
🇨🇦 Malay · Canada
1249
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,091 8:47 21:42 ⚔ Scouts into Skirms
50 1,774 8:59 24:29 ⚔ Archer Rush
47 1,689 8:53 21:26 ⚔ Scout Rush
45 1,614 9:40 23:53 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,575 10,386 4,095 325 24,381 24,680
11,880 5,763 3,270 750 21,663 24,632
7,630 7,723 5,180 205 20,738 24,360
6,145 5,686 3,485 1,000 16,316 17,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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