AoeStats
← Butch

Yucatan

503471109Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 87m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
887
+11
🇬🇧 Huns · United Kingdom
757
+17
🇨🇱 Romans · Chile
810
-15
🇦🇷 Turks · Argentina
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 5,428 12:48 18:17 36:15 ⛏ Fast Castle
32 2,763 10:16 19:50 39:25 ⛏ Fast Castle
27 2,335 12:38 19:45 25:14 ◆ FC into Fast Imp
11 941 13:59 22:18 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,260 79,685 33,930 6,250 166,125 186,775
24,890 41,410 43,540 4,930 114,770 144,608
28,570 20,860 21,195 10,275 80,900 93,873
37,955 19,640 20,790 1,700 80,085 105,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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