AoeStats
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Black Forest

503471049Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 115m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
565
+13
🇮🇹 Britons · Italy
553
+14
🇹🇷 Saracens · Türkiye
398
+21
🇳🇱 Teutons · Netherlands
537
-17
🇬🇧 Inca · United Kingdom
491
-15
🇪🇸 Burgundians · Spain
478
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 2,295 15:01 28:15 47:22 ⚔ Tower Rush
19 2,173 15:06 25:41 36:56 ⛏ Fast Castle
13 1,493 13:51 24:27 35:14 ⛏ Fast Castle
13 1,488 15:00 26:43 38:25 ⛏ Fast Castle
12 1,368 20:22 34:39 43:35 ⚔ Drush FC
11 1,264 14:39 22:16 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,590 53,890 31,240 6,130 153,850 188,649
56,080 43,244 27,985 6,560 133,869 171,990
43,545 36,609 49,035 4,260 133,449 184,453
52,105 30,075 40,065 4,150 126,395 183,457
33,635 37,671 29,540 2,920 103,766 152,151
26,560 19,820 22,300 7,625 76,305 81,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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