AoeStats
← DellyMamy

Nomad

503470899Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1179
+17
🇬🇧 Wei · United Kingdom
1178
+17
🇬🇧 Huns · United Kingdom
1130
+19
🇬🇧 Gurjaras · United Kingdom
1121
+20
🇹🇷 Turks · Türkiye
1239
-20
🇩🇪 Cumans · Germany
1200
-18
🇬🇧 Lithuanians · United Kingdom
1187
-18
🇬🇧 Tupi · United Kingdom
1178
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,197 14:02 18:33 35:07 ⛏ Fish Boom FC
38 1,822 13:02 22:12 37:04 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,380 14:25 19:46 34:13 ⛏ Fish Boom FC
22 1,047 12:24 18:16 39:14 ⛏ Fish Boom FC
21 1,008 15:30 23:19 ⚔ Scout Rush
16 756 13:34 25:21 ⛏ Fast Castle
16 756 14:49 20:54 ⛏ Fish Boom FC
13 654 16:03 25:54 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,565 21,861 12,865 4,360 56,651 57,792
23,265 13,355 11,120 3,150 50,890 59,896
15,680 19,245 11,485 2,325 48,735 49,315
13,715 13,085 7,480 1,520 35,800 37,173
13,860 7,320 4,900 850 26,930 37,516
11,990 10,624 3,570 500 26,684 29,690
12,410 8,993 2,810 100 24,313 25,859
4,475 5,742 1,660 300 12,177 12,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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