AoeStats
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Black Forest

503470876Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 151m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wei · Türkiye
867
+14
🇹🇷 Byzantines · Türkiye
815
+30
🇹🇷 Britons · Türkiye
793
+18
🇹🇷 Saracens · Türkiye
792
+18
🇺🇸 Britons · United States
882
-19
🇵🇪 Spanish · Peru
825
-16
🇦🇺 Persians · Australia
816
-16
🇨🇳 Britons · China
794
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 4,324 11:08 19:04 36:27 ⛏ Fast Castle
29 4,442 10:52 15:58 36:29 ⛏ Fast Castle
28 4,208 9:43 21:08 34:31 ⚔ Skirmisher Rush
27 4,143 11:38 19:21 35:54 ⛏ Fast Castle
17 2,560 12:26 22:24 38:09 ⛏ Fast Castle
17 2,589 13:20 21:15 32:26 ⛏ Fish Boom FC
17 2,559 14:06 22:51 38:52 ⛏ Fast Castle
15 2,326 11:50 17:14 32:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
117,795 55,087 132,860 5,765 311,507 320,156
112,165 57,308 94,545 3,905 267,923 268,758
88,590 78,630 53,670 3,650 224,540 305,301
81,895 55,063 69,150 7,275 213,383 279,881
42,845 91,840 63,300 11,960 209,945 253,895
114,105 26,575 49,165 3,550 193,395 227,107
35,785 77,179 59,135 8,430 180,529 333,204
31,725 33,285 23,640 3,600 92,250 120,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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