AoeStats
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Yucatan

503470583Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1272
+15
🇳🇱 Britons · Netherlands
1237
+17
🇧🇷 Mongols · Brazil
1267
-17
🇫🇷 Maya · France
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,929 10:59 14:38 34:58 ⛏ Fast Castle
36 1,858 9:40 19:13 37:37 ⚔ Scout Rush
35 1,802 11:08 21:59 42:11
17 885 10:58 15:44 33:25 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,135 16,420 15,310 3,450 57,315 70,082
18,265 13,395 8,040 2,250 41,950 45,025
13,600 14,414 11,610 2,270 41,894 59,578
17,210 10,790 8,295 2,885 39,180 42,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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