AoeStats
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QS Arena

503470565Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 39m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Goths · Hungary
1253
+11
🇭🇺 Bohemians · Hungary
1250
+11
🇭🇺 Saracens · Hungary
1246
+11
🇦🇷 Persians · Argentina
1206
-14
🇦🇷 Byzantines · Argentina
1125
-11
🇦🇷 Bohemians · Argentina
1087
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,536 8:23 12:17 39:03 ⛏ Fast Castle
35 1,394 7:13 11:05 ⛏ Fast Castle
26 1,027 9:44 14:09 29:53 ⛏ Fast Castle
17 674 10:43 15:03 26:09 ⛏ Fast Castle
17 675 9:48 13:08 21:56 ◆ FC into Fast Imp
16 633 8:26 12:25 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,285 9,325 11,750 950 52,310 59,229
20,145 10,815 6,070 1,100 38,130 40,511
11,525 11,720 5,940 1,760 30,945 36,912
11,175 7,430 6,080 850 25,535 30,362
9,820 8,205 5,155 1,505 24,685 28,989
7,370 5,970 2,605 960 16,905 17,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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