AoeStats
← carlosmoon12

QS Arena

503470154Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 65m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Romans · Iraq
677
+13
🇺🇸 Bohemians · United States
628
+16
🇨🇴 Persians · Colombia
619
-14
🇵🇱 Poles · Poland
617
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,270 10:46 18:18 35:15 ⛏ Fast Castle
35 2,314 8:55 15:41 34:06 ⛏ Fast Castle
25 1,630 8:34 14:18 37:11 ⛏ Fast Castle
11 723 10:40 17:01 38:37 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,115 49,805 25,180 4,885 103,985 117,962
36,250 25,160 11,230 3,650 76,290 98,272
20,915 16,275 12,260 3,450 52,900 57,456
16,575 13,770 9,855 1,850 42,050 51,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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