AoeStats
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Four Lakes

503469540Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 31m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1046
+16
🇷🇺 Chinese · Russia
1034
+17
🇨🇭 Sicilians · Switzerland
1093
-18
🇨🇭 Chinese · Switzerland
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,308 11:08 16:31 30:29 ◆ FC into Galleys
27 863 12:50 20:29 ⛏ Fish Boom FC
25 785 10:57 17:39 ⛏ Fish Boom FC
18 582 12:48 17:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,010 7,987 2,600 2,900 21,497 25,059
7,325 6,785 2,510 1,500 18,120 20,500
5,770 5,990 2,045 1,400 15,205 17,584
8,120 5,072 975 1,025 15,192 20,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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