AoeStats
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Nomad

503469449Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 52m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1198
+10
🇹🇷 Burgundians · Türkiye
1116
+14
🇹🇷 Khmer · Türkiye
1092
+15
🇷🇺 Mongols · Russia
1171
-18
🇷🇺 Georgians · Russia
1027
-11
🇷🇺 Bohemians · Russia
1017
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,923 15:07 20:35 38:45 ⚔ Archer Rush
28 1,441 17:18 23:16 35:18 ⛏ Fast Castle
26 1,384 14:15 18:45 34:17 ⚔ Fish Boom into Archers
24 1,268 16:33 21:42 41:40 ⛏ Fish Boom FC
24 1,276 15:18 25:47 38:03 ⚔ M@A into Archers
19 999 14:46 22:38 35:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,780 22,140 8,535 3,290 55,745 58,717
22,015 11,705 10,630 4,775 49,125 54,191
16,445 15,333 11,225 3,850 46,853 60,443
19,840 16,035 8,450 1,700 46,025 51,074
J
16,210 16,830 8,790 2,350 44,180 53,960
19,290 10,479 9,160 3,325 42,254 45,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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