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503469420Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
454
+10
🇩🇪 Britons · Germany
432
+11
🇦🇷 Vietnamese · Argentina
329
-11
🇦🇷 Vietnamese · Argentina
329
-11
Player eAPM Actions Feudal Castle Imperial Opening
13 652 17:28 32:36 40:13 ⚔ Drush
11 593 14:51 32:31 43:19 ⚔ Drush FC
10 538 10:59 22:42 ⛏ Fast Castle
4 224 10:33 21:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,630 13,770 8,105 1,610 44,115 46,594
17,005 12,805 9,030 2,375 41,215 44,022
9,905 9,362 5,570 2,125 26,962 37,848
2,650 1,455 200 0 4,305 7,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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