AoeStats
← Firebird1919

QS Arena

503469375Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 27m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
805
+16
🇺🇸 Malay · United States
704
+20
🇬🇧 Teutons · United Kingdom
804
-18
🇬🇧 Burgundians · United Kingdom
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 440 8:36 14:30 ⛏ Fast Castle
11 313 11:14 14:43 ⛏ Fast Castle
10 261 10:10 17:16 ⛏ Fast Castle
8 229 8:31 13:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,440 5,680 1,140 215 14,475 18,310
7,200 3,650 2,310 100 13,260 16,114
5,325 4,335 1,970 650 12,280 13,215
6,355 5,125 690 100 12,270 16,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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