AoeStats
← zombiekiller7

Black Forest

503469272Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
877
+21
🇲🇽 Bohemians · Mexico
828
+16
🇦🇷 Magyars · Argentina
859
-16
🇦🇷 Berbers · Argentina
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,185 15:18 22:38 35:21 ⛏ Fast Castle
20 1,124 14:35 22:12 34:49 ⛏ Fish Boom FC
16 897 11:31 16:33 37:21 ⛏ Fast Castle
16 878 14:10 19:00 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,080 29,899 22,835 3,650 77,464 95,235
32,900 15,161 18,255 1,865 68,181 72,880
20,775 26,801 11,045 1,715 60,336 70,228
20,925 14,585 18,320 3,070 56,900 60,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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