AoeStats
← Simmal

Black Forest

503469181Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 21m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1068
+16
🇩🇪 Cumans · Germany
1068
+16
🇹🇷 Turks · Türkiye
1084
-17
🇪🇸 Teutons · Spain
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 976 12:23
20 418 14:16 18:45 ⛏ Fast Castle
19 402 12:26 ⚔ Archers into Skirms
18 386 13:41 18:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,125 3,927 900 130 8,082 8,322
3,925 2,911 200 270 7,306 7,637
3,745 2,869 685 0 7,299 7,750
3,495 2,079 300 660 6,534 6,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.