AoeStats
← HAMZA LA DOUANE

Arabia

503469154Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1272
+15
🇫🇷 Portuguese · France
1233
+17
🇫🇷 Vietnamese · France
1231
+17
🇰🇷 Vietnamese · South Korea
1279
-18
🇨🇦 Wei · Canada
1266
-17
🇦🇹 Ethiopians · Austria
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,889 11:09 24:47 42:33 ⚔ Archer Rush
43 2,392 10:20 20:49 45:26 ⚔ Scout Rush
37 2,062 9:36 23:46 36:31 ⚔ Archer Rush
28 1,562 9:29 22:24 48:22 ⚔ Archers into Skirms
25 1,402 9:01 22:58 40:56 ⚔ Scout Rush
23 1,314 9:18 21:28 38:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,505 12,441 18,100 1,105 57,151 59,519
27,540 13,504 11,225 2,135 54,404 58,611
18,650 19,195 9,630 3,765 51,240 74,216
17,310 19,725 9,760 1,825 48,620 52,686
13,450 12,938 8,765 975 36,128 39,185
9,285 10,409 7,375 750 27,819 29,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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