AoeStats
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QS Arena

503469133Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 58m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1100
+17
🇪🇸 Goths · Spain
1084
+17
🇪🇸 Italians · Spain
1084
+17
🇪🇸 Burgundians · Spain
1084
+17
vs
🇷🇺 Khmer · Russia
1208
-21
🇪🇸 Poles · Spain
1188
-20
🇨🇳 Sicilians · China
1112
-17
🇮🇹 Vietnamese · Italy
959
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,578 7:50 19:28 27:59 ⚔ Scout Rush
44 2,579 9:12 14:02 28:26 ⛏ Fast Castle
34 1,986 8:22 15:13 24:02 ⛏ Fast Castle
32 1,905 8:47 12:43 25:36 ⛏ Fast Castle
31 1,815 8:50 18:28 28:20 ⚔ Archer Rush
24 1,428 9:11 17:25 28:19 ⛏ Fast Castle
17 994 8:23 15:22 — ⛏ Fast Castle
17 988 8:10 12:05 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,075 19,895 23,705 2,545 84,220 102,223
27,170 32,150 14,745 2,160 76,225 86,441
20,695 22,950 11,670 4,055 59,370 98,469
28,500 6,555 20,225 850 56,130 70,604
22,930 17,323 11,915 660 52,828 54,842
22,110 18,150 7,140 3,290 50,690 58,783
17,745 13,310 8,120 1,400 40,575 45,784
10,615 8,425 1,685 4,080 24,805 48,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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