AoeStats
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Black Forest

503469049Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 74m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mapuche · Hungary
899
+13
🇮🇩 Khitans · Indonesia
890
+16
🇮🇩 Maya · Indonesia
856
+15
🇲🇽 Franks · Mexico
769
+19
🇹🇷 Khmer · Türkiye
859
-16
🇹🇷 Portuguese · Türkiye
831
-15
🇩🇪 Magyars · Germany
815
-14
🇹🇷 Turks · Türkiye
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,267 15:54 20:36 33:41 ⛏ Fast Castle
28 2,116 11:32 18:15 32:24 ⛏ Fast Castle
27 1,991 12:57 22:05 36:17 ⛏ Fish Boom FC
25 1,840 15:53 30:12 41:50 ⚔ M@A into Fish Boom FC
24 1,761 15:24 23:35 38:13 ⛏ Fish Boom FC
19 1,432 11:23 20:09 38:22 ⛏ Fast Castle
14 1,071 17:10 25:02 37:17 ⛏ Fast Castle
12 904 12:29 17:49 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,800 48,015 30,965 3,835 126,615 128,139
33,790 52,128 30,365 3,535 119,818 129,793
38,175 33,010 41,625 3,860 116,670 125,596
55,205 31,932 20,710 3,350 111,197 132,759
53,320 27,602 23,830 3,740 108,492 147,668
32,945 26,714 20,410 5,735 85,804 102,603
22,265 29,751 23,800 3,350 79,166 113,675
28,680 23,214 16,025 3,200 71,119 117,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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