AoeStats
← [BPGr] AynenOyle

Nomad

503469001Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1251
+17
🇺🇾 Vietnamese · Uruguay
1239
+17
🇨🇴 Italians · Colombia
1229
+18
🇩🇪 Franks · Germany
1285
-18
🇩🇪 Persians · Germany
1271
-17
🇩🇪 Spanish · Germany
1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,240 18:53 38:37 ⛏ Fish Boom
47 1,934 14:02 21:39 40:04 ⚔ Fish Boom into Archers
44 1,821 16:25 21:06 ⛏ Fish Boom FC
43 1,775 13:42 23:02 36:18 ⚔ Fish Boom into Archers
41 1,697 12:41 18:11 ⛏ Fish Boom FC
19 790 14:57 19:21 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,500 13,931 6,885 2,185 37,501 41,553
8,645 8,830 5,815 1,610 24,900 27,612
11,130 5,840 5,960 100 23,030 25,466
9,880 8,496 1,270 200 19,846 19,322
4,300 10,204 5,185 100 19,789 20,286
9,130 6,840 2,620 850 19,440 24,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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