AoeStats
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QS Arena

503468968Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1088
+13
🇹🇷 Gurjaras · Türkiye
1073
+13
🇧🇷 Turks · Brazil
1018
+16
🇹🇷 Portuguese · Türkiye
948
+19
🇬🇧 Poles · United Kingdom
1087
-19
🇬🇧 Mongols · United Kingdom
1026
-16
🇩🇰 Cumans · Denmark
1017
-15
🇬🇧 Turks · United Kingdom
940
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,657 9:56 14:00 18:53 ◆ FC into Fast Imp
30 1,395 6:24 19:00 29:05 ⛏ Fast Castle
29 1,355 8:35 14:47 27:48 ⛏ Fast Castle
26 1,223 10:15 13:12 28:54 ⛏ Fast Castle
22 1,009 9:19 14:12 30:08 ⛏ Fast Castle
20 905 10:02 14:12 30:25 ⛏ Fast Castle
18 853 8:48 13:00 27:32 ⛏ Fast Castle
15 707 10:57 17:25 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,665 17,085 13,590 4,300 69,640 89,225
28,815 16,155 20,475 1,500 66,945 80,058
29,725 18,320 11,205 2,800 62,050 65,023
29,955 17,325 11,220 1,400 59,900 65,533
20,415 23,055 9,540 2,250 55,260 73,402
21,400 13,010 10,020 2,800 47,230 54,299
13,390 13,200 8,070 2,395 37,055 39,093
22,140 10,595 2,745 200 35,680 47,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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