AoeStats
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QS Arena

503468963Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
934
+14
🇹🇷 Britons · Türkiye
918
+15
vs
🇩🇪 Franks · Germany
926
-16
🇨🇳 Jurchens · China
875
-26
Player eAPM Actions Feudal Castle Imperial Opening
48 1,892 8:32 19:53 — ⚔ Skirms into Scouts
30 1,180 9:31 16:50 30:56 ⛏ Fast Castle
25 989 9:17 13:38 35:11 ⚔ FC into Skirms
18 731 8:57 18:52 34:59

Resources

Player Food Wood Gold Stone Spent Collected
13,400 14,260 5,225 2,700 35,585 38,444
8,545 9,460 2,900 1,330 22,235 23,247
10,470 5,230 4,785 1,400 21,885 24,792
9,400 6,760 2,835 1,435 20,430 20,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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