AoeStats
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Yucatan

503468449Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 57m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
764
+17
🇺🇸 Cumans · United States
764
+17
🇩🇪 Mongols · Germany
780
-17
🇩🇪 Britons · Germany
780
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,455 13:29 18:57 47:29 ⛏ Fast Castle
16 939 12:56 19:31 ⛏ Fast Castle
15 837 14:11 34:29 44:22 ⛏ Fast Castle
11 626 14:12 30:17 54:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,480 18,390 10,040 8,325 57,235 65,528
22,080 16,801 13,145 2,450 54,476 61,829
24,820 12,480 7,475 2,050 46,825 48,200
6,910 5,985 1,360 1,435 15,690 21,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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