AoeStats
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QS Arena

503468431Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 39m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
722
+14
🇬🇧 Magyars · United Kingdom
669
+17
🇸🇮 Turks · Slovenia
585
+20
vs
🇹🇷 Saracens · Türkiye
717
-19
🇹🇷 Britons · Türkiye
717
-19
🇹🇷 Franks · Türkiye
618
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 687 9:56 15:19 31:42 ⛏ Fast Castle
17 669 10:55 17:33 35:42 ⚔ Drush FC
14 553 9:35 16:30 33:15 ⛏ Fast Castle
13 517 8:33 15:27 33:13 ⛏ Fast Castle
12 490 10:43 16:45 35:13 ⛏ Fast Castle
12 459 11:04 18:10 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,655 15,375 6,495 2,140 40,665 55,944
12,490 14,945 7,695 2,800 37,930 44,486
9,855 12,855 5,400 2,050 30,160 31,011
12,810 10,130 4,030 1,650 28,620 36,160
11,375 7,725 5,270 2,150 26,520 37,197
11,070 5,865 4,775 2,150 23,860 28,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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