AoeStats
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QS Arena

503468387Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 42m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Huns · Egypt
683
+13
🇷🇺 Japanese · Russia
606
+17
vs
🇺🇾 Franks · Uruguay
622
-20
612
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,453 8:48 22:44 40:31 ⚔ Scouts into Archers
18 741 8:39 18:07 32:38
17 705 9:33 26:21 — ⚔ Archer Rush
13 535 8:43 21:16 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,580 12,800 13,165 4,450 51,995 56,699
11,505 11,500 4,690 1,900 29,595 32,102
11,790 7,125 5,790 850 25,555 32,592
8,275 6,643 5,550 1,400 21,868 25,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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