AoeStats
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QS Arena

503468246Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1306
+18
🇮🇩 Wei · Indonesia
1300
+18
🇩🇪 Ethiopians · Germany
1402
-20
🇬🇧 Cumans · United Kingdom
1279
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,570 8:07 11:56 24:34 ⛏ Fast Castle
40 1,575 7:51 26:12 ⚔ Archer Rush
39 1,530 8:20 24:44 29:01 ⚔ Scouts into Fast Imp
38 1,490 26:41 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,480 13,120 10,485 3,450 46,535 60,955
12,430 9,240 4,160 1,700 27,530 28,020
10,740 7,311 4,025 1,000 23,076 26,005
6,025 5,277 300 600 12,202 13,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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