AoeStats
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Arabia

503468123Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 96m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Bengalis · Moldova
635
+14
🇦🇷 Berbers · Argentina
547
+18
🇪🇸 Sicilians · Spain
607
-17
🇺🇸 Armenians · United States
583
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 2,383 15:32 29:24 43:05 ⚔ Scout Rush
23 2,220 13:32 21:54 45:37 ⚔ FC into Skirms
17 1,690 11:37 27:20 50:31 ⚔ Tower Rush
17 1,680 9:49 27:51 42:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,865 37,445 13,050 6,555 89,915 91,222
32,625 30,318 13,915 1,625 78,483 101,740
22,205 23,105 28,455 2,825 76,590 96,083
26,155 20,476 16,950 1,420 65,001 117,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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