AoeStats
← jowi125

Yucatan

503468077Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 99m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
759
+11
🇪🇸 Khmer · Spain
646
+21
🇪🇸 Britons · Spain
676
-15
🇪🇸 Portuguese · Spain
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,576 11:15 15:32 31:58 ⛏ Fast Castle
23 2,245 12:32 18:36 38:18 ⛏ Fast Castle
22 2,216 17:29 26:38 39:52
19 1,849 12:22 18:11 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,195 38,090 26,880 13,285 112,450 117,333
40,900 18,295 34,635 3,455 97,285 162,098
39,570 13,235 29,620 3,455 85,880 147,624
13,300 18,980 8,190 2,225 42,695 44,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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