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Four Lakes

503468011Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 62m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1369
+14
🇩🇪 Huns · Germany
1333
+16
🇩🇪 Tatars · Germany
1333
+16
🇩🇪 Bulgarians · Germany
1332
+16
🇫🇷 Muisca · France
1380
-18
🇳🇦 Tupi · Namibia
1341
-16
🇷🇺 Mongols · Russia
1338
-16
🇫🇷 Cumans · France
1258
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,959 10:52 16:16 38:28 ⚔ Fish Boom into Archers
44 2,756 10:26 16:31 36:53 ⛏ Fish Boom FC
36 2,280 12:03 27:44 41:31 ⚔ Fish Boom into Archers into Skirms
35 2,187 9:50 21:27 37:42 ⚔ Fish Boom into Archers
35 2,220 10:47 21:16 38:54 ⛏ Fish Boom FC
34 2,110 9:01 21:24 32:28 ⚔ Archer Rush
34 2,111 10:40 19:22 42:50 ⛏ Fish Boom into Galleys FC
29 1,793 10:48 17:45 40:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,615 18,343 22,605 5,300 79,863 89,081
25,040 28,839 20,760 4,200 78,839 88,096
36,720 14,841 19,780 3,550 74,891 83,546
15,260 34,441 21,630 1,870 73,201 86,697
19,800 34,763 13,830 4,600 72,993 82,228
34,370 22,054 13,125 1,500 71,049 79,262
35,015 15,408 16,615 360 67,398 72,164
11,650 15,827 9,940 3,590 41,007 44,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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