AoeStats
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QS Arena

503467856Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 22m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Malay · Portugal
1115
+16
🇵🇹 Franks · Portugal
1036
+20
vs
🇩🇪 Khmer · Germany
1126
-18
🇨🇴 Romans · Colombia
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,314 8:09 14:48 — ⛏ Fast Castle
33 733 7:58 12:13 — ⛏ Fast Castle
29 643 8:43 14:27 — ⚔ Archer Rush
21 467 8:38 12:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,255 4,000 965 100 10,320 10,887
4,450 3,950 1,155 760 10,315 11,421
4,225 4,520 1,150 200 10,095 11,030
4,385 2,700 1,700 790 9,575 10,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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