AoeStats
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Black Forest

503467817Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 137m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
382
+18
🇪🇸 Britons · Spain
345
+19
🇫🇷 Khmer · France
464
-21
🇫🇷 Chinese · France
377
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 2,014 13:40 25:59 44:03 ⛏ Fast Castle
14 1,922 13:24 23:05 38:44 ⛏ Fast Castle
12 1,595 14:14 21:12 39:05 ⛏ Fast Castle
9 1,174 16:40 33:14 62:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,795 39,420 57,250 3,150 185,615 250,282
58,870 62,666 52,140 4,740 178,416 211,269
42,530 33,063 23,405 3,320 102,318 105,056
20,225 23,492 26,175 3,315 73,207 136,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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