AoeStats
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Arabia

503467792Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 43m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1022
+14
🇬🇧 Armenians · United Kingdom
989
+16
🇮🇹 Maya · Italy
948
+18
🇩🇪 Celts · Germany
1023
-18
🇩🇪 Berbers · Germany
1010
-17
🇩🇪 Saracens · Germany
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,597 9:34 21:54 34:50 ⚔ Archer Rush
32 1,402 9:25 19:46 ⚔ Skirmisher Rush
25 1,108 10:48 23:35 37:00
16 689 12:44 23:40 ⚔ Scouts into Skirms into Archers
13 570 10:13 24:15 39:05 ⚔ Archer Rush
13 553 10:40 29:27 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,295 8,770 8,940 750 41,755 45,176
20,355 12,193 5,880 2,150 40,578 42,844
13,320 10,660 8,110 1,500 33,590 36,489
11,540 9,060 6,540 1,400 28,540 31,681
6,380 6,371 1,740 200 14,691 16,400
6,830 5,903 680 0 13,413 15,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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