AoeStats
← Lord_Willow

Team Islands

503467530Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 66m 5s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
871
+15
🇰🇷 Berbers · South Korea
823
+17
🇳🇴 Chinese · Norway
859
-17
🇳🇴 Italians · Norway
839
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,441 15:00 18:43 36:54 ⛏ Fish Boom FC
28 1,857 12:38 17:44 40:45 ⛏ Fish Boom FC into Galleys into Fire Galleys
23 1,487 15:29 23:38 32:18 ◆ Fire Galleys FC
21 1,394 13:09 20:32 32:22 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,845 43,540 25,460 4,470 92,315 94,670
21,345 42,620 24,930 2,850 91,745 96,034
21,850 28,870 15,755 5,450 71,925 75,056
20,045 24,715 13,490 4,200 62,450 63,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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