AoeStats
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Arabia

503467395Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 100m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
511
+20
🇧🇴 Franks · Bolivia
480
+21
🇵🇪 Khmer · Peru
459
+22
🇦🇷 Vietnamese · Argentina
444
+23
🇹🇷 Turks · Türkiye
953
-50
🇹🇷 Huns · Türkiye
512
-18
🇹🇷 Goths · Türkiye
484
-17
🇹🇷 Bulgarians · Türkiye
458
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,574 13:10 31:28 40:24
24 2,410 13:52 22:06 45:24 ⛏ Fast Castle
21 2,137 11:54 27:54 40:24 ⚔ Scout Rush
20 2,063 12:50 24:13 45:49
17 1,748 13:11 26:48 41:20 ⚔ Scouts into Archers
16 1,661 11:13 19:38 43:22 ⛏ Fast Castle
16 1,629 11:32 24:29 46:35
11 1,075 14:00 27:52 52:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
91,110 15,345 53,000 3,600 163,055 185,811
60,055 55,015 27,895 3,750 146,715 151,091
67,195 34,975 32,260 4,175 138,605 144,718
59,415 15,025 54,970 3,225 132,635 159,561
70,415 34,390 18,300 7,125 130,230 153,427
44,335 36,010 32,005 4,805 117,155 164,829
41,390 44,390 16,720 5,065 107,565 115,071
37,335 18,135 22,375 1,875 79,720 90,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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