AoeStats
← Manolo el Cucarachas

Nomad

503467263Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1067
+16
🇮🇹 Persians · Italy
1033
+18
🇫🇷 Italians · France
1025
+18
🇬🇧 Malay · United Kingdom
998
+19
🇩🇪 Khmer · Germany
1126
-20
🇩🇪 Italians · Germany
1108
-20
🇩🇪 Burmese · Germany
1030
-16
🇩🇪 Vikings · Germany
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,886 14:44 29:13 39:27 ⛏ Fish Boom into Galleys
32 1,723 14:19 18:12 36:48 ⛏ Fish Boom FC
31 1,652 13:10 16:53 37:56 ⛏ Fish Boom FC
29 1,543 14:17 28:33 39:32 ⚔ Fish Boom into M@A into Skirms
25 1,350 13:56 29:22 ⚔ Fish Boom into M@A
24 1,250 15:40 20:11 42:55 ⚔ Fish Boom into Drush into Archers
19 1,021 13:32 19:57 ⚔ Fish Boom into Scouts FC
11 599 18:18 23:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,145 16,034 5,965 4,605 51,749 56,705
26,610 13,395 7,935 1,950 49,890 55,187
21,080 12,915 10,360 2,185 46,540 46,676
13,125 13,489 7,900 3,775 38,289 48,685
14,615 8,558 5,700 1,780 30,653 33,781
8,000 10,848 3,915 2,575 25,338 26,406
11,940 8,501 2,600 855 23,896 27,140
13,900 4,113 790 1,605 20,408 20,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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