AoeStats
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Arabia

503467218Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 29m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
886
+13
🇺🇸 Khmer · United States
865
+14
🇩🇪 Persians · Germany
852
-15
🇩🇪 Britons · Germany
800
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 949 11:55 21:16 ⛏ Fast Castle
20 570 12:25 21:32 ⛏ Fast Castle
17 507 11:59 25:49 ⛏ Fast Castle
15 428 11:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,675 3,730 1,745 100 12,250 15,652
4,870 2,060 570 1,300 8,800 9,032
4,400 2,998 960 325 8,683 9,381
4,815 3,396 250 145 8,606 10,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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