AoeStats
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Black Forest

503467067Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 22m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
802
+16
🇧🇪 Cumans · Belgium
758
+18
🇹🇷 Malay · Türkiye
812
-17
🇺🇸 Portuguese · United States
791
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 544 13:12 ⚔ Scout Rush
13 294 12:23
10 215 10:19 ⚔ Archer Rush
8 180 15:00

Resources

Player Food Wood Gold Stone Spent Collected
4,150 3,530 450 0 8,130 10,047
3,125 2,670 515 60 6,370 7,224
3,100 2,911 170 140 6,321 7,615
2,950 2,402 0 520 5,872 8,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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