AoeStats
← iKill

Arabia

503466759Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
734
+14
🇹🇷 Turks · Türkiye
713
+15
vs
🇧🇷 Vietnamese · Brazil
689
-33
🇵🇹 Britons · Portugal
681
-31
Player eAPM Actions Feudal Castle Imperial Opening
21 1,090 11:09 21:02 33:19 ⛏ Fast Castle
18 945 9:52 25:09 — ⚔ Archer Rush
17 865 11:55 24:26 38:31 ⛏ Fast Castle
13 640 13:26 26:58 42:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,485 10,830 12,280 2,900 54,495 59,256
16,200 16,373 8,230 1,650 42,453 59,551
18,170 11,080 9,080 2,390 40,720 47,643
9,720 8,645 6,765 1,300 26,430 28,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.