AoeStats
← danielcfelipe

Nomad

503466636Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
908
+12
🇧🇷 Vietnamese · Brazil
759
+19
🇧🇷 Mongols · Brazil
826
-16
🇨🇦 Burgundians · Canada
807
-36
Player eAPM Actions Feudal Castle Imperial Opening
32 1,655 15:14 22:02 46:47 ⛏ Fish Boom FC
24 1,238 17:22 33:32 46:50 ⚔ M@A Rush
15 757 16:46 28:02 ⚔ Fish Boom into Scouts into Archers
8 408 15:18 25:18 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,275 11,995 9,095 1,250 38,615 39,229
14,375 7,275 7,950 2,800 32,400 36,620
10,230 9,240 5,075 960 25,505 26,936
4,690 4,360 540 1,380 10,970 11,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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