AoeStats
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Black Forest

503466510Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 62m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
873
+13
🇩🇪 Spanish · Germany
850
+15
vs
🇿🇦 Goths · South Africa
828
-14
🇮🇳 Burgundians · India
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,750 14:18 20:05 32:12 ⛏ Fish Boom FC
25 1,573 16:10 23:29 35:15 ⛏ Fast Castle
21 1,329 15:33 23:35 34:57 ⛏ Fish Boom FC
15 910 14:30 24:23 33:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,725 38,199 23,420 2,460 91,804 110,603
34,400 23,309 16,885 4,600 79,194 95,784
29,350 26,630 18,125 2,265 76,370 99,525
34,115 19,080 20,685 1,645 75,525 82,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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