AoeStats
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Arabia

503466430Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
931
+15
🇫🇷 Romans · France
931
+15
🇹🇷 Magyars · Türkiye
974
-18
🇹🇷 Lithuanians · Türkiye
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,255 9:57 23:54 44:19 ⚔ Scouts into Archers
33 1,741 10:19 21:54 40:29 ⚔ M@A Rush
31 1,656 14:46 27:57
26 1,390 10:10 23:17 39:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,240 16,023 22,120 2,675 66,058 69,009
20,190 12,345 14,185 2,300 49,020 50,678
17,970 17,513 6,035 2,350 43,868 51,900
8,725 6,780 1,195 325 17,025 17,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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