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Black Forest

503466047Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 19m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malians · United Kingdom
1143
+13
🇵🇪 Persians · Peru
1138
+13
🇩🇪 Persians · Germany
1081
-13
🇩🇪 Cumans · Germany
1081
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 882
43 851 ⚔ Drush
29 564 10:49 ⚔ M@A Rush
18 358 11:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 3,376 900 120 6,796 6,899
3,225 1,717 625 0 5,567 6,025
4,000 1,296 50 0 5,346 5,802
3,500 629 170 0 4,299 4,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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