AoeStats
← Dick Dollars

Arabia

503465772Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 33m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
985
+11
🇮🇹 Persians · Italy
956
+13
🇮🇹 Inca · Italy
922
+14
🇩🇰 Maya · Denmark
885
-13
🇩🇰 Inca · Denmark
880
-13
🇩🇰 Persians · Denmark
878
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,017 10:32 ⚔ Scout Rush
28 939 10:42 15:13 ⛏ Fast Castle
21 715 12:40 18:46 ⛏ Fast Castle
17 576 11:37 16:28 ⛏ Fast Castle
16 553 10:22 17:51 ⛏ Fast Castle
15 503 11:56 27:17 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,605 6,531 2,525 1,635 21,296 25,349
9,530 5,983 1,945 1,615 19,073 20,105
8,035 4,708 1,530 850 15,123 17,885
7,180 5,113 2,665 100 15,058 16,680
6,260 4,486 800 385 11,931 15,105
5,935 3,780 1,475 145 11,335 11,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.