AoeStats
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Black Forest

503465606Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 32m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1025
+14
🇬🇧 Britons · United Kingdom
1007
+15
🇧🇪 Celts · Belgium
996
+16
🇹🇷 Burgundians · Türkiye
1026
-17
🇹🇷 Turks · Türkiye
1000
-47
🇹🇷 Franks · Türkiye
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 707 10:53 20:30 30:32 ⛏ Fast Castle
17 552 12:12 20:12 ⚔ Drush FC
17 538 12:57 17:12 ⛏ Fast Castle
16 510 12:04 20:50 ⛏ Fast Castle
15 475 12:16 19:26 31:57 ⛏ Fast Castle
7 225 11:27 23:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,550 7,572 2,705 1,600 19,427 21,857
7,725 7,885 2,020 850 18,480 19,086
7,030 5,754 1,800 1,225 15,809 19,321
7,470 4,371 1,510 70 13,421 16,578
5,120 4,589 350 330 10,389 12,765
4,890 3,350 400 230 8,870 12,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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