AoeStats
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Nomad

503465574Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 39m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Vietnamese · Venezuela
593
+17
🇪🇸 Huns · Spain
590
+17
vs
🇵🇱 Poles · Poland
617
-17
🇹🇷 Turks · Türkiye
611
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,390 20:21 — — ⚔ Drush into Skirms
34 1,362 15:33 29:56 — ⚔ Fish Boom into Scouts into Archers
16 617 18:08 31:34 — ⚔ Drush into Scouts into Fish Boom
14 556 16:17 27:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,465 4,595 3,220 915 17,195 19,183
6,960 5,616 2,175 975 15,726 18,865
6,765 3,517 1,920 750 12,952 15,855
4,095 3,634 90 100 7,919 7,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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