AoeStats
← Steve Onager

Arabia

503465496Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 89m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Muisca · United Kingdom
1097
+17
🇬🇧 Mapuche · United Kingdom
1096
+17
vs
🇺🇸 Bulgarians · United States
1122
-17
🇺🇸 Japanese · United States
1122
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 3,674 10:20 22:34 54:07 ⚔ M@A into Archers
35 3,109 11:30 20:20 39:16 ⛏ Fast Castle
33 2,927 10:23 20:33 44:38 ⚔ Drush FC
28 2,494 10:35 21:53 48:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,125 37,420 30,135 3,700 141,380 146,970
34,565 20,495 23,040 5,110 83,210 91,407
22,070 33,668 12,895 2,985 71,618 72,890
26,580 24,289 10,300 1,445 62,614 66,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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