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503465460Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 70m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
867
+12
🇩🇪 Goths · Germany
857
+13
🇹🇷 Teutons · Türkiye
751
+18
🇨🇿 Huns · Czechia
727
+19
🇬🇷 Spanish · Greece
806
-16
🇬🇷 Bengalis · Greece
784
-15
🇫🇷 Teutons · France
783
-15
🇬🇷 Koreans · Greece
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,666 11:02 14:48 34:37 ⛏ Fast Castle
19 1,303 14:21 17:52 ⛏ Fast Castle
16 1,123 11:55 17:36 32:56 ⛏ Fast Castle
14 960 11:09 21:04 38:43 ⛏ Fast Castle
13 902 11:21 22:00 34:51 ⛏ Fast Castle
10 693 11:00 15:59 36:31 ⛏ Fast Castle
10 714 10:53 16:16 45:19 ⛏ Fast Castle
9 631 12:05 17:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,900 15,690 21,020 4,950 93,560 121,089
38,040 23,805 20,030 3,010 84,885 85,265
35,700 17,500 13,520 4,945 71,665 78,154
21,230 24,895 6,835 2,590 55,550 64,678
20,390 10,800 13,545 1,845 46,580 58,300
20,590 11,225 8,645 1,095 41,555 62,452
10,065 5,890 4,325 850 21,130 24,095
7,290 5,458 1,395 1,975 16,118 20,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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