AoeStats
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Black Forest

503465301Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
829
+16
🇹🇷 Bohemians · Türkiye
781
+18
🇺🇸 Byzantines · United States
833
-17
🇨🇱 Goths · Chile
818
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,914 20:55 34:25 49:55 ⛏ Fish Boom
24 1,297 15:43 25:46 36:43 ⚔ FC into Archers
22 1,212 24:34 34:40 46:16 ⚔ Archer Rush
13 709 15:53 25:52 40:59 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,365 26,571 16,505 3,040 68,481 77,559
17,770 13,999 6,480 2,775 41,024 47,469
12,360 10,390 5,555 1,605 29,910 38,408
8,430 6,820 5,485 1,470 22,205 24,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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