AoeStats
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Black Forest

503465179Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 45m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1174
+18
🇩🇪 Saracens · Germany
1161
+18
🇪🇸 Magyars · Spain
1221
-18
🇪🇸 Slavs · Spain
1203
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 2,987 13:57 20:07 ⛏ Fish Boom FC
29 1,325 12:00 18:26 26:23 ⛏ Fish Boom FC
26 1,171 12:09 15:51 32:27 ⛏ Fast Castle
26 1,204 12:51 17:51 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,385 13,639 8,280 820 33,124 35,984
15,095 6,153 6,310 1,750 29,308 36,927
10,610 7,130 4,750 1,140 23,630 25,158
8,470 7,837 5,290 1,085 22,682 22,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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