AoeStats
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Nomad

503464982Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 53m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1407
+12
🇨🇴 Turks · Colombia
1314
+17
🇳🇱 Gurjaras · Netherlands
1327
-14
🇳🇱 Khitans · Netherlands
1323
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,993 12:12 28:19 50:38 ⚔ Fish Boom into Archers
37 1,973 13:45 17:17 36:17 ⛏ Fish Boom FC
33 1,782 12:34 16:26 40:52 ⛏ Fish Boom FC
31 1,692 14:14 17:59 41:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,995 24,746 18,780 4,585 67,106 86,669
16,570 17,290 5,415 2,960 42,235 44,419
14,170 15,035 10,240 505 39,950 45,607
10,160 13,559 7,780 2,600 34,099 37,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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