AoeStats
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QS Arena

503464760Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
925
+11
🇲🇽 Burgundians · Mexico
892
+13
🇨🇳 Khmer · China
850
+14
🇺🇸 Khmer · United States
829
+15
vs
🇺🇸 Britons · United States
895
-46
🇺🇸 Vietnamese · United States
849
-15
🇺🇸 Koreans · United States
787
-15
🇺🇸 Lithuanians · United States
733
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,827 8:31 11:26 26:43 ⛏ Fast Castle
28 1,319 9:12 13:23 29:02 ⛏ Fast Castle
24 1,136 9:07 14:07 31:25 ⛏ Fast Castle
24 1,148 10:48 15:36 28:39 ⛏ Fast Castle
17 817 8:42 13:34 29:45 ⛏ Fast Castle
12 578 11:15 17:54 28:34 ⛏ Fast Castle
12 579 11:33 17:50 36:05 ⛏ Fast Castle
10 455 8:34 15:25 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,395 27,718 12,055 2,160 64,328 75,558
26,295 16,390 15,425 1,650 59,760 66,813
28,095 13,240 13,880 2,250 57,465 81,939
23,905 16,445 11,215 3,035 54,600 69,188
24,070 13,365 13,855 1,550 52,840 68,965
18,475 15,300 6,615 1,650 42,040 52,274
15,605 13,140 2,125 1,630 32,500 35,617
8,775 6,720 5,765 2,150 23,410 23,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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